This is explained in the pre-play briefing session, where we're given an overview of Coalition's goals for Gears of War 4. The vault kick, along with the yank and shank – where you lean over cover and pull the enemy towards you before stabbing them to death – are two new moves that developer Coalition says will help bring 'intimate violence' and 'close range visceral combat' to the game. But this time it works, and it's a very satisfactory experience. I've had a couple of cracks at it before, but haven't quite gotten the timing right. If I'm being honest, I've been waiting for several games for a chance to successfully pull off the new vault kick. I'm at a preview event where ten of us are playing Gears of War 4 multiplayer for the first time, sampling its new weapons and maneuvers. As I run up to the crates, a couple of deft button presses is all it takes to leap over them, kick the hiding enemy Cog backwards and then plunge my knife straight into his head to finish him. This is the perfect opportunity to use the new vault kick that I've just learned how to execute. As I shoot at an enemy player, he hides behind some crates.